Honestly there's not much to say aside from that I enjoyed the time I had with it. Through the first 2 games I have definitely getting an attachment to the world of Fallout and which I will continue with Fallout 3! (Already can't wait for New Vegas which I always see high praise for) Speaking about villains Frank Horrigan is a scary bad-ass which you quite honestly would never want to meet and even when you inevitably do it still feels impossible. The world of Fallout is a pleasure to explore with its great lore, locals, characters, villains and so on. All the little nods and revisions to locations are always a treat. The world has moved on since your last adventure and now it's time to explore it again. Fallout 2 really nails it in this aspect, it feels like the actions of the first Fallout are part of this world.
One thing I always really like in games and the reason why I usually start with the first game in the series is continuality. Where most quests in Fallout 1 usually stayed inside the settlement or close to the settlement quests in 2 now intertwine between multiple settlements giving a sense of a living breathing world.
All of the settlements now have multiple factions with multiple options on how to tackle a quest and who to side with. Where the first game became very run of the mill with its quests, Fallout 2 has quests that are almost always different and surprising. It takes everything that the first game did and expanded on it in an amazing way. Which brings me to the game I played next Fallout 2.īecause Fallout 2 is how a sequel should be done. All in all Fallout is a good game with the potential to be great/amazing. You'd think something would work but it didn't quite do the trick, and you'd have to do something very specific. Though one thing that was a bit disappointing was that most of the settlements had one single big main quest and then only maybe 1-2 side quests, because of that the first Fallout sometimes feels like it has the fundamentals right but it left it at that.Įven though the game gives you a lot of freedom to tackle things however you want sometimes I did have to google solutions because things weren't really clear enough. After clearing the first main quest the world really opened up and it was time to explore and invest into my character! All of the settlements I stumbled upon from then on had something surprising and interesting going on in them which made going from settlement to settlement a great experience. The time-limit for the first main quest was pretty stressfull but in the end I managed to clear it with ample time left. Fallout respects its players and gives a great tools to play with and think outside of the box. I loved exploring the wasteland and was always wondering what sort of settlement I would stumble upon next. The setting, while played out nowadays, still had a charm that not a lot of nuclear wasteland/post-apocolyptic games have. The game might be really old, but the game still felt like a breath of fresh air to me. The fact that I now knew how to run made the game playable! And so I started my first decent playthrough of Fallout 1. Doing so I opened the help screen which was exactly what I needed and now I actually knew how to play the game (plus I put the combat speed on hardest). So the first thing I did this time was to just press every button on my keyboard to see what it did. One of the issues going into the game the first time was that I just didn't know the commands or how to play the game. I decided to pick it up again because Fallout is a franchise with a lot of history behind it so I thought it would be fun to experience the franchise. At first I didn't really what to do, everything was slow, leaving the cave at the start was tedious with all the rats trying to get me so I kinda just gave up right away. Back then I started it but I kinda just stopped playing almost right away. A game I had started 3 years ago as part of Classic game of the Month I used to do with PlayerC90 a while ago.